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CyberStratege 11
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CYBER STRATEGE CD 11.iso
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PATCHS
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MPADDON.EXE
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PwrSrgNA.mpk
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Text File
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1998-07-06
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4KB
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246 lines
Ύ FITini
[General]
st PurchaseFile="netpur"
st GameStateName="Test Multiplayer Mission"
l MissionNumber=42
[Multiplayer]
st MissionName="mp0716"
st LongMissionName = "Power Surge"
st LongMapName = "Power Surge"
st MapFileName = "mp0706"
ul MissionTime = 1500
[ResourcePoints]
ul numPoints=600000
[Warriors]
ul NumWarriors=0
[AssWarriors]
ul NumAssWarriors=0
[Mechs]
ul NumMechs=0
[AssMechs]
ul NumAssMechs=0
[Vehicles]
ul NumVehicles=0
[AssVehicles]
ul NumAssVehicles=0
[Components]
ul NumComponents=38
[Componant0]
// Medium Laser (IS)
l NumAvailable = 0
uc ComponantID = 143
[Componant1]
// Large Laser (IS)
l NumAvailable = 0
uc ComponantID = 140
[Componant2]
// Medium Pulse Laser (IS)
l NumAvailable = 0
uc ComponantID = 144
[Componant3]
// Large Pulse Laser (IS)
l NumAvailable = 0
uc ComponantID = 142
[Componant4]
// Large ER Laser (IS)
l NumAvailable = 0
uc ComponantID = 141
[Componant5]
// Particle Projector Cannon (IS)
l NumAvailable = 0
uc ComponantID = 145
[Componant6]
// ER Particle Projector Cannon (IS)
l NumAvailable = 0
uc ComponantID = 146
[Componant7]
// Flamer (IS)
l NumAvailable = 0
uc ComponantID = 147
// Missile
[Componant8]
// Short-Range Missile/2 (IS)
l NumAvailable = 0
uc ComponantID = 123
[Componant9]
// Streak Short-Range Missile/2 (IS)
l NumAvailable = 0
uc ComponantID = 125
[Componant10]
// Long-Range Missile/5 (IS)
l NumAvailable = 0
uc ComponantID = 120
// Ballistic
[Componant11]
// Light Autocannon (IS)
l NumAvailable = 0
uc ComponantID = 100
[Componant12]
// Medium Autocannon (IS)
l NumAvailable = 0
uc ComponantID = 101
[Componant13]
// Heavy Autocannon (IS)
l NumAvailable = 0
uc ComponantID = 102
[Componant14]
// Light Ultra Autocannon (IS)
l NumAvailable = 0
uc ComponantID = 103
[Componant15]
// Gauss Rifle (IS)
l NumAvailable = 0
uc ComponantID = 104
// Sensor
[Componant16]
// Sensor (Basic) (IS)
l NumAvailable = 0
uc ComponantID = 13
[Componant17]
// Sensor (Intermediate) (IS)
l NumAvailable = 0
uc ComponantID = 14
[Componant18]
// Sensor (Advanced) (IS)
l NumAvailable = 0
uc ComponantID = 15
[Componant19]
// Beagle Probe (IS)
l NumAvailable = 0
uc ComponantID = 37
[Componant20]
// Guardian ECM (IS)
l NumAvailable = 0
uc ComponantID = 38
// clan components
[Componant21]
// Sensor - Basic
l NumAvailable = 0
uc ComponantID = 16
[Componant22]
// Sensor - Advanced
l NumAvailable = 0
uc ComponantID = 17
[Componant23]
// ECM Suite
l NumAvailable = 0
uc ComponantID = 42
[Componant24]
// Active Probe
l NumAvailable = 0
uc ComponantID = 43
[Componant25]
// Ultra AC/5
l NumAvailable = 0
uc ComponantID = 110
[Componant26]
// Ultra AC/10
l NumAvailable = 0
uc ComponantID = 111
[Componant27]
// Ultra AC/20
l NumAvailable = 0
uc ComponantID = 112
[Componant28]
// Guass Rifle
l NumAvailable = 0
uc ComponantID = 113
[Componant29]
// LRM/5
l NumAvailable = 0
uc ComponantID = 130
[Componant30]
// SRM/2
l NumAvailable = 0
uc ComponantID = 133
[Componant31]
// Streak SRM/2
l NumAvailable = 0
uc ComponantID = 135
[Componant32]
// Large ER laser
l NumAvailable = 0
uc ComponantID = 150
[Componant33]
// Large PS laser
l NumAvailable = 0
uc ComponantID = 151
[Componant34]
// ER laser
l NumAvailable = 0
uc ComponantID = 152
[Componant35]
// PS laser
l NumAvailable = 0
uc ComponantID = 153
[Componant36]
// ER PPC
l NumAvailable = 0
uc ComponantID = 154
[Componant37]
// Flamer
l NumAvailable = 0
uc ComponantID = 155
FITend
The 3 groups of generators gathered here are essential
to the war effort.
Team 1 objective is to PROTECT at least 4 generators.
Team 2 objective is to DESTROY 6 generators.
The mission has a time limit.
**NO FUNCTIONING ARTILLERY CRATES**